Jul 15, 2005, 02:52 PM // 14:52 | #41 | |
Banned
Join Date: Jun 2005
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Quote:
so am I....I really couldn't care less. It makes perfect sense to the story that the gods wouldn't give a damn about you...you are nobody to them until you ascend. your guilds warriors must be the only decent warriors in the game...cuz I've yet to come across more than 1 or 2 in my travels. I simply can't believe how often people like to complain....most of you would find ANYTHING to complain about. |
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Jul 15, 2005, 02:55 PM // 14:55 | #42 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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lol its not about the warriors. they are just meatshields.
and hey, my guild warriors level of leetness ranges from average to slightly above average but they excel at teamplay.(at our limited level of skill that is) if you plan to stay longer in the game, maybe you will end up just like me: trying to do things, that havent been done before. i think, a player that is of assistance in UW at a low level would definetly be worthy to the gods. think, guys, think. Last edited by Gedscho; Jul 15, 2005 at 03:03 PM // 15:03.. |
Jul 15, 2005, 03:03 PM // 15:03 | #43 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Algren Cole is spot on.
There is a problem in this game with intentional griefers and the lack of a group recourse to effectively combat this malaise. It is more than a minor annoyance in missions and that only waste a player's time. ToA sub-areas cost time and money, so the vested interest is higher. A purposeful detrimental act hurts alot more. As previously stated in other posts, money and the accumulation of wealth is also currently an issue in this game. Unless completely rushed to Droknar's through Lornar's, nearly all characters will be lvl 20 after ascension. There still is no way to pre-evaluate an inexperienced player or one who only cares to ruin a team's success, but what other choice did A-net have? They implemented a requirement to at least arrange for parties of equivalent lvls. This is to prevent the idiotic mindset of a "lvl 1 warrior tank" being successful in these areas and a compliment to any team. Although a lvl 1 tank can be kept alive, a lvl 20 tank is easier to keep alive. Although these low level characters would almost assuredly not be partied with, the possibility was still there. I agree that a guild group of lvl 7's should be able to willingly attempt these areas at their own cost and risk, but it is A-net's responsibility to figure out a way to please both sides, if at all possible. Try to imagine it as an indirect attempt by A-net to discourage the Lornar's Pass shortcut. Likewise, just assume that originally these areas would not be accessible until a player finished the entire game, which is A-net's desire ultimately. They want you to ascend, and see it as a vital part to the storyline and overall PvE experience. And Gedscho, stop with the childish name-calling. It does you a disservice. If your so damn skilled in the game just do the ascension quests in one night eliminating the obstacle and quit complaining. Enjoy the experience and thank A-net for keeping up with the majority of player's request. You deserve nothing and they owe you nothing. |
Jul 15, 2005, 03:03 PM // 15:03 | #44 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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Gedscho, again. Look at this from the God's point of view. You see this poor little player pushed along by his much stronger buddies. Seems to me like he's not a hero at all, just some pond scum who has lots of help. I mean, if a player did all that SOLO, and made it to ToA, THEN maybe he'd be worth my time.
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Jul 15, 2005, 03:08 PM // 15:08 | #45 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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okay, everblue: if you require him to get there, solo, id say he can come with us down there at level 10.
oh btw, everyplayer needs a lot of help to survive, mind you. i dont wanna get wind up on it: but since a level 1 warrioir would take only 5 max damage from an aatxe(prot bond) the only problem is bleeding. so, against an aatxe a level warrrior is EASIER to keep alive than a level 20 warr. because he would take 25 max damage, approx. all i wanted to say is the following: you dont need to be ascended. and if other teams got their trouble because of it, THEN JUST MARK THE player names as ascended or not so the team can decide. and again, i bet, it was never intended to be restricted to ascended toons in the first place. Last edited by Gedscho; Jul 15, 2005 at 03:10 PM // 15:10.. |
Jul 15, 2005, 03:13 PM // 15:13 | #46 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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Quote:
he is telling wrong things, and i am pointing that out. thats all. its not a prob to eliminate the obstacle in one night, but then your toons would get 50 k exp and put you on a much higher level, with sorta ruins the fun again. Last edited by Gedscho; Jul 15, 2005 at 03:16 PM // 15:16.. |
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Jul 15, 2005, 03:13 PM // 15:13 | #47 | |
Banned
Join Date: Jun 2005
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Quote:
is there any reason you don't see that 5 dmg to a lvl 1 is the same percentage of damage that a lvl20 would be taking if they were hit for 25? It's relative to the max. 5 isn't lower than 25 when it's still the same percentage of their max health |
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Jul 15, 2005, 03:14 PM // 15:14 | #48 |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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is there any reason you dont see the absolute amount of damage spread?
look at the energy required, to keep him alive.... you can even let him survive with a four pip mending. or a seed. a vigorous spirit, even! through the whole fight. (with vigorous on the cost of 5nrg. show me a cheaper way.) so it does matter. the only difference: you dont need to take care of the bleeding on a lvl20 war that early. but if you dont take care of it, you prolly end up eating loads of nrg, which could have been spend in ONE Mend ailment, solving the problem. but i believe there are Warrior skills that can take advantage of bleeding. btw this trick is as old as GW i bet. Last edited by Gedscho; Jul 15, 2005 at 04:52 PM // 16:52.. |
Jul 15, 2005, 03:17 PM // 15:17 | #49 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Argentina
Guild: EC - The Epic Crusade
Profession: Mo/Me
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The entrance to FoW or UW, was blocked in part, beacouse lots of ppl would charge "newbie" players gold, and take em in there, do some quests, and have him be lvl 20 in one day. Wich by game mechanics its not supposed to happend.
Entrance to FoW and UW, is, as lots of ppl posted, a test to prove u r worthy to the gods. This can be translated as, when u create a "Role Playing Character", even when u are not forced to go full throtle roleplaying, u are accepting that there is a story in front of u, that for better understanding needs to be followed in a certain way, according to a set of events. A not "ascended" character, lacks the favor of the gods, by so not having the chance to enter FoW. There are plenty of challenges in the game if u know how to find them. Its true it doesnt hurt anyone if u go inside at lvl 11, but also it doesnt hurt u either, as u werent supposed to enter. Its just a matter of keeping the storyline toguther, and cut a bit the powerleveling sold in gold and for real money on ebay. If u like a nice challenge, create a new char, and wipe the hole char forces, 4 bosses included that are in pre-searing... that is very fun and challenging, due to pre-searing equipment and skills. |
Jul 15, 2005, 03:19 PM // 15:19 | #50 | |
Banned
Join Date: Jun 2005
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Quote:
that's what I'm doing with my Mo/Ele....it was nearly impossible at lvl 7 and 8...it's quite easier now that I'm a lvl12 |
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Jul 15, 2005, 03:20 PM // 15:20 | #51 | |
Banned
Join Date: Jun 2005
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Quote:
you draft a petition to let your guild into the UW/FoW without needing to be ascended...I'll sign it |
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Jul 15, 2005, 03:28 PM // 15:28 | #52 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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Hell, I'll sign it too.
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Jul 15, 2005, 03:33 PM // 15:33 | #53 | |
Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Quote:
-------------------- No one is arguing that lower level characters can be successful in these areas, its just that the ends justifies the means and the greater good of the community is served. Please read my entire post which thoroughly and coherently explains A-nets change to the game mechanics regarding this issue. Is it a perfect fix? will it appease everybody? Of course not on both accounts. Offer some constructive crticism that takes someone else's needs besides yourself into account and suggest a fix that serves both sides of the argument. Don't just disregard the alternative view to your own. You have a valid point, but have not attempted to understand the change to the game. Do you really think A-net said, "Hey, let's make the game less fun and less of a challenge?" Become one of the "more" respected in the community. |
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Jul 15, 2005, 04:00 PM // 16:00 | #54 |
There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Well, it's true, the game does take long. Of course, I like the game, and actually, I like the RPG (story) part of the game the most. But well.. It's getting boring after already completing the whole story 3 times and now you want to play with an other character in FOW/UW, but you need to play that damn story AGAIN.
You have to agree. that gets really boring. But well, I still think this is a wise descision. Those lvl 16 noobs spamming: "LVL 16 RANGER JOINING FOR UW, WILL PAY THE 1 PLAT!!!!!" are pretty damn ennoying |
Jul 15, 2005, 04:19 PM // 16:19 | #55 | |
Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
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Jul 15, 2005, 04:24 PM // 16:24 | #56 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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Quote:
with NOT respected i was REFERRING TO MYSELF. i meant: someone, that is better known that i am, shall tell him, that you CAN survive down there level 1. so he would believe me , without me explaining every little shitty step. i am gonna edit that post before, so it will be clear that i am not dissing him. oh, and i offered constructive criticism: mark the names. thats all. Last edited by Gedscho; Jul 15, 2005 at 04:29 PM // 16:29.. |
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Jul 15, 2005, 04:29 PM // 16:29 | #57 |
Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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My biggest worry has already been brought up, but not addressed. What's to stop a level 20 character who is not ascended from joining a UW or FOW group? 8 people enter the mission and only 7 (or less) arrive.
I can go there with my Monk who is ascended. I have a non-ascended Mesmer that used to go there designed from day one specifically for FoW because I really love that place. Obviously I will get him ascended now. I have no problem with this change as I agree with most of the posters in this thread. I just don't want to drop with 8 and end up down there with 5 or 6 people. I wish there was a way to stop that from happening. |
Jul 15, 2005, 04:29 PM // 16:29 | #58 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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lol, THAT happens? damnit, then anets solution is even more senseless.
(been to UW yesterday with a full ascended team, the 11 necro was asleep) but id rather tend to believe, it would block out the whole team. Quote:
how much of a challenge for "team build" you got with starter skills? sorry, i want to go pvp, and we use certain pve areas for practicing the basics. a 2 man team doesnt come in handy here. Last edited by Gedscho; Jul 15, 2005 at 04:37 PM // 16:37.. |
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Jul 15, 2005, 04:32 PM // 16:32 | #59 | |
Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
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Jul 15, 2005, 04:38 PM // 16:38 | #60 |
Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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1. Ascend
2. Welcome to the Temple of the Ages |
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